#include"reg51.h"
#define uint unsigned int
#define uchar unsigned char
sbit key1=P1^0;
sbit key2=P1^1;
sbit key3=P1^2;
sbit key4=P1^3;
sbit key5=P1^4;
sbit key6=P1^5;
sbit key7=P1^6;
sbit key8=P1^7;
num=0;
void delay1ms(uint z)
{
uchar i;
while(z--)
for(i=115;i>0;i--);
}
unsigned char code table[]={
0xc0,0xf9,0xa4,0xb0,
0x99,0x92,0x82,0xf8,
0x80,0x98,0x88,0x83,
0xc6,0xa1,0x86,0x8e};
void main()
while(1)
if(key1==0)
delay1ms(10); //按鍵去抖動
num=1;
P0=table[num];
while(!key1);
if(key2==0)
num=2;
while(!key2);
if(key3==0)
num=3;
while(!key3);
if(key4==0)
num=4;
while(!key4);
if(key5==0)
num=5;
while(!key5);
if(key6==0)
num=6;
while(!key6);
if(key7==0)
num=7;
while(!key7);
if(key8==0)
num=8;
while(!key8);
#include"reg51.h"
#define uint unsigned int
#define uchar unsigned char
sbit key1=P1^0;
sbit key2=P1^1;
sbit key3=P1^2;
sbit key4=P1^3;
sbit key5=P1^4;
sbit key6=P1^5;
sbit key7=P1^6;
sbit key8=P1^7;
num=0;
void delay1ms(uint z)
{
uchar i;
while(z--)
for(i=115;i>0;i--);
}
unsigned char code table[]={
0xc0,0xf9,0xa4,0xb0,
0x99,0x92,0x82,0xf8,
0x80,0x98,0x88,0x83,
0xc6,0xa1,0x86,0x8e};
void main()
{
while(1)
{
if(key1==0)
{
delay1ms(10); //按鍵去抖動
if(key1==0)
{
num=1;
P0=table[num];
}
while(!key1);
}
if(key2==0)
{
delay1ms(10); //按鍵去抖動
if(key2==0)
{
num=2;
P0=table[num];
}
while(!key2);
if(key3==0)
{
num=3;
P0=table[num];
}
while(!key3);
}
if(key4==0)
{
delay1ms(10); //按鍵去抖動
if(key4==0)
{
num=4;
P0=table[num];
}
while(!key4);
if(key5==0)
{
num=5;
P0=table[num];
}
while(!key5);
}
if(key6==0)
{
delay1ms(10); //按鍵去抖動
if(key6==0)
{
num=6;
P0=table[num];
}
while(!key6);
if(key7==0)
{
num=7;
P0=table[num];
}
while(!key7);
}
if(key8==0)
{
delay1ms(10); //按鍵去抖動
if(key8==0)
{
num=8;
P0=table[num];
}
while(!key8);
}
}
}