注:本指令只在1.12起作用
指令格式:
/summon <生物名稱> <座標> <指令標籤>
例如:
/summon zombie ~ ~ ~ {}
生成一隻殭屍
指令標籤:
IsBaby標籤(只對殭屍,村民):
/summon zombie ~ ~ ~ {IsBaby:1b}
召喚一個小殭屍
CustomName標籤(對所有生物):
/summon villager ~ ~ ~ {CustomName:"我是*"}
召喚名為“我是*”的村民
Team/Tags標籤(對所有生物):
/summon villager ~ ~ ~ {Team:"TEAM",Tags:["TAG1","TAG2"]}
召喚一個隊伍屬於"TEAM"和帶有標籤標籤"TAG1"和"TAG2"的村民
ArmorItems/tag標籤(對所有生物):
/summon zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:diamond_helmet",Count:1,tag:{ench:[{id:0,lvl:10}]}}]}
召喚一個帶有屬性為保護10的鑽石頭盔的殭屍
HandItem/tag標籤(對所有生物):
/summon zombie ~ ~ ~ {HandItems:[{},{id:"minecraft:diamond_sword",Count:1,tag:{ench:[{id:16,lvl:10}]}}]}
召喚一個拿有鋒利10的鑽石劍的殭屍
LeftHanded標籤(對所有生物):
/summon zombie ~ ~ ~ {LeftHanded:1b}
召喚一個左撇子殭屍
Passengers標籤(對所有生物):
/summon villager ~ ~ ~ {CustomName:"二樓",Passengers:[{id:villager,CustomName:"一樓"}]}
召喚兩個村民,名為"一樓"騎在"二樓"上面
ArmorDropChances/HandDropChances標籤(對所有生物):
/summon zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:diamond_helmet",Count:1,tag:{ench:[{id:0,lvl:10}]}}],HandItems:[{},{id:"minecraft:diamond_sword",Count:1,tag:{ench:[{id:16,lvl:10}]}}],ArmorDropChances:[0.0f,0.0f,0.0f,0.0f],HandDropChances:[0.0f,0.0f]}
召喚一個掉落率為0的殭屍
Attributes標籤(對所有生物):
/summon minecraft:zombie ~ ~1 ~ {Attributes:[{Name:generic.knockbackResistance,Base:1},{Name:generic.attackDamage,Base:20},{Name:generic.followRange,Base:100},{Name:generic.movementSpeed,Base:3},{Name:generic.maxHealth,Base:200}]}
generic.knockbackResistance代表擊退防護
generic.attackDamage代表攻擊力
generic.followRange代表跟蹤力
generic.movementSpeed代表移動速度
generic.maxHealth代表生命值Base代表值
ActiveEffects標籤(對所有生物):
/summon minecraft:zombie ~ ~ ~ {ActiveEffects:[{Id:1,Amplifier:10,Duration:1000,Ambient:1b}]}
召喚一個效果為速度10的殭屍,效果不顯示(Ambient)
Motion標籤(對所有生物):
/summon zombie ~ ~ ~ {Motion:[0.0,1.0,1.0]}
召喚一個向正x正y正z的方向飛的殭屍
Direction/ExplosionPower標籤(只對火焰彈):
/summon fireball ~ ~ ~ {direction:[1.0,1.0,1.0],ExplosionPower:1}
召喚一個正在向正x正y正z方向飛行的火球,爆炸力為1
ExplosionPower標籤:
/summon ghast ~ ~ ~ {ExplosionPower:10}
召喚一個發射火焰彈的威力為10的惡魂
powered標籤(只對苦力怕):
/summon creeper ~ ~ ~ {powered:1b}
召喚一個閃電苦力怕
Fuse標籤(只對苦力怕,TNT):
/summon tnt ~ ~ ~ {Fuse:81}
召喚一個爆炸剩餘時間為81的tnt(正常tnt爆炸時間)
ExplosionRadius標籤(只對苦力怕):
/summon creeper ~ ~ ~ {ExplosionRadius:10}
召喚一個爆炸半徑為10的苦力怕
Profession標籤(只對村民):
/summon villager ~ ~1 ~ {Profession:5}
召喚一個傻子村民
Invulnerable標籤(對所有生物):
/summon villager ~ ~ ~ {Invulnerable:1b}
生成一個無敵村民(創造模式下仍能打死)
Invisible標籤(只對盔甲架):
/summon armor_stand ~ ~ ~ {Invisible:1b}
召喚一個隱形盔甲架
NoGravity標籤(對所有生物):
/summon zombie ~ ~ ~ {NoGravity:1b}
生成一個浮空的殭屍
NoAI標籤(對所有生物):
/summon creeper ~ ~ ~ {NoAI:1b}
生成一個沒有AI的苦力怕
Silent標籤(對所有生物):
/summon zombie ~ ~ ~ {Silent:1b}
生成一個不會發出聲音的殭屍(如果你聽到聲音,那就是你打他的聲音)
Saddle標籤(只對豬):
/summon pig ~ ~ ~ {Saddle:1b}
生成一個帶有鞍的豬
FallDistance標籤(對所有生物):
這個本人也不清楚,貌似掉落傷害增加了
/summon enderman ~ ~ ~ {FallDistance:20.0s}
Health標籤(對所有生物):
/summon ender_dragon ~ ~ ~ {Health:0}
生成一個並立即死亡的末影龍(死亡是為了效果)
Size標籤(只對史萊姆,岩漿怪):
/summon slime ~ ~ ~ {Size:20}
召喚一個體積很大的史萊姆
Glowing標籤(對所有生物):
/summon villager ~ ~ ~ {Glowing:1b}
召喚一個帶有發光效果的村民
Time/Block/Data標籤(只對掉落沙):
/summon falling_block ~ ~ ~ {Time:1,Block:"minecraft:command_block",Data:1}
生成一個子id為1的掉落命令方塊
Command/TileEntityData/auto標籤(只對掉落沙):
/setblock ~ ~1 ~ minecraft:command_block 0 replace {Command:"/kill @a"}
放置一個指令為"/kill @a "的命令方塊
/summon falling_block ~ ~ ~ {Time:1,Block:"minecraft:command_block",Data:1,TileEntityData:{Command:"/kill @e",auto:1b}}
生成一個子id為1命令為"/kill @e"的掉落CB(保持開啟)
FallFlying標籤(對所有生物):
/summon minecraft:villager ~ ~20 ~ {ArmorItems:[{},{},{id:"elytra",Count:1},{}],FallFlying:1b}
召喚一個可飛行的村民
SkeletonTrap標籤(只對骷髏馬):
/summon skeleton_horse ~ ~ ~ {SkeletonTrap:1b}
召喚一個有骷髏陷阱的骷髏馬
Tame/Varient標籤(只對馬):
/summon horse ~ ~ ~ {Tame:1b}
召喚一個已馴服的馬
/summon horse ~ ~ ~ {Varient:3}
召喚一個褐色的馬
ChestedHorse標籤(只對驢,騾):
/summon donkey ~ ~ ~ {ChestedHorse:1b,Tame:1b}
召喚一個帶有箱子的,已馴服的驢
Temper/EatingHaystack標籤(只對馬):
/summon horse ~ ~ ~ {Temper:50}
召喚一個已餵食50%的馬
/summon horse ~ ~ ~ {EatingHaystack:1b}
召喚一個正在吃草的馬
Items/Slot/id/Count/Damge/tag/display/Name/Lore/ench標籤(只對可以儲存物品的礦車):
/summon chest_minecart ~ ~1 ~ {Items:[{Slot:0b,id:"minecraft:diamond_sword",Count:1,Damage:0,tag:{ench:[{id:16,lvl:10}],display:{Name:"UseLessSword",Lore:["UseLess","Sword"]}}}]}
召喚一個運輸礦車,裡面的東西的第1一個槽位的東西裝著名為UseLessSword,註釋第一行為UseLess,第二行為Sword,鋒利10,子id為0的鑽石劍
Item/id/Count/Damage/tag/display/Name/Lore/ench標籤(只對物品):
/summon item ~ ~1 ~ {Item:{id:"minecraft:diamond_sword",Count:1,Damage:0,tag:{ench:[{id:16,lvl:10}],display:{Name:"UseLessSword",Lore:["UseLess","Sword"]}}}}
召喚一個物品為鑽石劍,一個,子id0,附魔鋒利10,名字UseLessSword,註釋第一行UseLess,第二行Sword
CanPickUpLoot標籤(對所有生物):
/summon zombie ~ ~ ~ {CanPickUpLoot:1b}
召喚一個可以撿起戰利品的殭屍
Colors標籤(只對潛影貝):
/summon shulker ~ ~ ~ {Colors:15b}
召喚一個顏色為黑色的潛影貝
Potion/id/Count/Damage/tag/Potion/ownerName標籤(只對藥水實體):
/summon minecraft:potion ~ ~ ~ {Potion:{id:"minecraft:splash_potion",Count:1b,Damage:0,tag:{Potion:"minecraft:invisibility"}},ownerName:"遛遛"}
召喚一個實體隱形藥水,扔出去的人為"遛遛"
Particle/Duration/Radius標籤(只對範圍效果):
/summon minecraft:area_effect_cloud ~ ~1 ~ {Radius:1.0f,Particle:"flame",Duration:0}
召喚一個半徑為1,粒子效果為火焰,持續時間為0的範圍效果
Type標籤(只對船實體):
/summon boat ~ ~ ~ {Type:"acacia"}
召喚一個金合歡木船
Command/TraceOutPut標籤(只對命令方塊礦車):
/summon minecraft:commandblock_minecart ~ ~ ~ {TraceOutPut:1b,Command:"/summon zombie ~ ~1 ~"}
召喚一個命令方塊礦車,指令為/summon zombie ~ ~1 ~,並輸出指令命令方塊礦車需要啟用鐵軌來啟用
Offers/Recipes/maxUses/buy/buyB/sell/id/Count/Damage/tag/Inventory標籤(只對村民):
/summon villager ~ ~ ~ {Offers:{Recipes:[{maxUses:999999999,buy:{id:diamond,Count:1,Damage:0},sell:{id:diamond,Count:2,Damage:0}},{maxUses:999999999,buy:{id:emerald,Count:64,Damage:0},buyB:{id:emerald,Count:64,Damage:0},sell:{id:emerald,Count:1,Damage:0,tag:{ench:[{id:16,lvl:100}]}}}]},Inventory:[{Slot:0,id:stone,Count:1,Damage:0}]}
什麼用的話大家自己試一試就知道了最後的Inventory指的是村民的揹包,裡面放著一個石頭
NoBasePlate/ShowArms/Pose/RightArm/LeftArm/RightLeg/LeftLeg/Body標籤(只對盔甲架):
/summon armor_stand ~ ~ ~ {NoBasePlate:1b,ShowArms:1b,Pose:{RightArm:[0.0f,0.0f,0.0f],LeftArm:[0.0f,0.0f,0.0f],RightLeg:[0.0f,0.0f,0.0f],LeftLeg:[0.0f,0.0f,0.0f],Body:[0.0f,0.0f,0.0f]}}
召喚一個沒有底座(NoBasePlate),有手臂(ShowArms),造型的都為預設(Pose,你們也可以自己調)的盔甲架
注:本指令只在1.12起作用
指令格式:
/summon <生物名稱> <座標> <指令標籤>
例如:
/summon zombie ~ ~ ~ {}
生成一隻殭屍
指令標籤:
IsBaby標籤(只對殭屍,村民):
/summon zombie ~ ~ ~ {IsBaby:1b}
召喚一個小殭屍
CustomName標籤(對所有生物):
/summon villager ~ ~ ~ {CustomName:"我是*"}
召喚名為“我是*”的村民
Team/Tags標籤(對所有生物):
/summon villager ~ ~ ~ {Team:"TEAM",Tags:["TAG1","TAG2"]}
召喚一個隊伍屬於"TEAM"和帶有標籤標籤"TAG1"和"TAG2"的村民
ArmorItems/tag標籤(對所有生物):
/summon zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:diamond_helmet",Count:1,tag:{ench:[{id:0,lvl:10}]}}]}
召喚一個帶有屬性為保護10的鑽石頭盔的殭屍
HandItem/tag標籤(對所有生物):
/summon zombie ~ ~ ~ {HandItems:[{},{id:"minecraft:diamond_sword",Count:1,tag:{ench:[{id:16,lvl:10}]}}]}
召喚一個拿有鋒利10的鑽石劍的殭屍
LeftHanded標籤(對所有生物):
/summon zombie ~ ~ ~ {LeftHanded:1b}
召喚一個左撇子殭屍
Passengers標籤(對所有生物):
/summon villager ~ ~ ~ {CustomName:"二樓",Passengers:[{id:villager,CustomName:"一樓"}]}
召喚兩個村民,名為"一樓"騎在"二樓"上面
ArmorDropChances/HandDropChances標籤(對所有生物):
/summon zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:diamond_helmet",Count:1,tag:{ench:[{id:0,lvl:10}]}}],HandItems:[{},{id:"minecraft:diamond_sword",Count:1,tag:{ench:[{id:16,lvl:10}]}}],ArmorDropChances:[0.0f,0.0f,0.0f,0.0f],HandDropChances:[0.0f,0.0f]}
召喚一個掉落率為0的殭屍
Attributes標籤(對所有生物):
/summon minecraft:zombie ~ ~1 ~ {Attributes:[{Name:generic.knockbackResistance,Base:1},{Name:generic.attackDamage,Base:20},{Name:generic.followRange,Base:100},{Name:generic.movementSpeed,Base:3},{Name:generic.maxHealth,Base:200}]}
generic.knockbackResistance代表擊退防護
generic.attackDamage代表攻擊力
generic.followRange代表跟蹤力
generic.movementSpeed代表移動速度
generic.maxHealth代表生命值Base代表值
ActiveEffects標籤(對所有生物):
/summon minecraft:zombie ~ ~ ~ {ActiveEffects:[{Id:1,Amplifier:10,Duration:1000,Ambient:1b}]}
召喚一個效果為速度10的殭屍,效果不顯示(Ambient)
Motion標籤(對所有生物):
/summon zombie ~ ~ ~ {Motion:[0.0,1.0,1.0]}
召喚一個向正x正y正z的方向飛的殭屍
Direction/ExplosionPower標籤(只對火焰彈):
/summon fireball ~ ~ ~ {direction:[1.0,1.0,1.0],ExplosionPower:1}
召喚一個正在向正x正y正z方向飛行的火球,爆炸力為1
ExplosionPower標籤:
/summon ghast ~ ~ ~ {ExplosionPower:10}
召喚一個發射火焰彈的威力為10的惡魂
powered標籤(只對苦力怕):
/summon creeper ~ ~ ~ {powered:1b}
召喚一個閃電苦力怕
Fuse標籤(只對苦力怕,TNT):
/summon tnt ~ ~ ~ {Fuse:81}
召喚一個爆炸剩餘時間為81的tnt(正常tnt爆炸時間)
ExplosionRadius標籤(只對苦力怕):
/summon creeper ~ ~ ~ {ExplosionRadius:10}
召喚一個爆炸半徑為10的苦力怕
Profession標籤(只對村民):
/summon villager ~ ~1 ~ {Profession:5}
召喚一個傻子村民
Invulnerable標籤(對所有生物):
/summon villager ~ ~ ~ {Invulnerable:1b}
生成一個無敵村民(創造模式下仍能打死)
Invisible標籤(只對盔甲架):
/summon armor_stand ~ ~ ~ {Invisible:1b}
召喚一個隱形盔甲架
NoGravity標籤(對所有生物):
/summon zombie ~ ~ ~ {NoGravity:1b}
生成一個浮空的殭屍
NoAI標籤(對所有生物):
/summon creeper ~ ~ ~ {NoAI:1b}
生成一個沒有AI的苦力怕
Silent標籤(對所有生物):
/summon zombie ~ ~ ~ {Silent:1b}
生成一個不會發出聲音的殭屍(如果你聽到聲音,那就是你打他的聲音)
Saddle標籤(只對豬):
/summon pig ~ ~ ~ {Saddle:1b}
生成一個帶有鞍的豬
FallDistance標籤(對所有生物):
這個本人也不清楚,貌似掉落傷害增加了
/summon enderman ~ ~ ~ {FallDistance:20.0s}
Health標籤(對所有生物):
/summon ender_dragon ~ ~ ~ {Health:0}
生成一個並立即死亡的末影龍(死亡是為了效果)
Size標籤(只對史萊姆,岩漿怪):
/summon slime ~ ~ ~ {Size:20}
召喚一個體積很大的史萊姆
Glowing標籤(對所有生物):
/summon villager ~ ~ ~ {Glowing:1b}
召喚一個帶有發光效果的村民
Time/Block/Data標籤(只對掉落沙):
/summon falling_block ~ ~ ~ {Time:1,Block:"minecraft:command_block",Data:1}
生成一個子id為1的掉落命令方塊
Command/TileEntityData/auto標籤(只對掉落沙):
/setblock ~ ~1 ~ minecraft:command_block 0 replace {Command:"/kill @a"}
放置一個指令為"/kill @a "的命令方塊
/summon falling_block ~ ~ ~ {Time:1,Block:"minecraft:command_block",Data:1,TileEntityData:{Command:"/kill @e",auto:1b}}
生成一個子id為1命令為"/kill @e"的掉落CB(保持開啟)
FallFlying標籤(對所有生物):
/summon minecraft:villager ~ ~20 ~ {ArmorItems:[{},{},{id:"elytra",Count:1},{}],FallFlying:1b}
召喚一個可飛行的村民
SkeletonTrap標籤(只對骷髏馬):
/summon skeleton_horse ~ ~ ~ {SkeletonTrap:1b}
召喚一個有骷髏陷阱的骷髏馬
Tame/Varient標籤(只對馬):
/summon horse ~ ~ ~ {Tame:1b}
召喚一個已馴服的馬
/summon horse ~ ~ ~ {Varient:3}
召喚一個褐色的馬
ChestedHorse標籤(只對驢,騾):
/summon donkey ~ ~ ~ {ChestedHorse:1b,Tame:1b}
召喚一個帶有箱子的,已馴服的驢
Temper/EatingHaystack標籤(只對馬):
/summon horse ~ ~ ~ {Temper:50}
召喚一個已餵食50%的馬
/summon horse ~ ~ ~ {EatingHaystack:1b}
召喚一個正在吃草的馬
Items/Slot/id/Count/Damge/tag/display/Name/Lore/ench標籤(只對可以儲存物品的礦車):
/summon chest_minecart ~ ~1 ~ {Items:[{Slot:0b,id:"minecraft:diamond_sword",Count:1,Damage:0,tag:{ench:[{id:16,lvl:10}],display:{Name:"UseLessSword",Lore:["UseLess","Sword"]}}}]}
召喚一個運輸礦車,裡面的東西的第1一個槽位的東西裝著名為UseLessSword,註釋第一行為UseLess,第二行為Sword,鋒利10,子id為0的鑽石劍
Item/id/Count/Damage/tag/display/Name/Lore/ench標籤(只對物品):
/summon item ~ ~1 ~ {Item:{id:"minecraft:diamond_sword",Count:1,Damage:0,tag:{ench:[{id:16,lvl:10}],display:{Name:"UseLessSword",Lore:["UseLess","Sword"]}}}}
召喚一個物品為鑽石劍,一個,子id0,附魔鋒利10,名字UseLessSword,註釋第一行UseLess,第二行Sword
CanPickUpLoot標籤(對所有生物):
/summon zombie ~ ~ ~ {CanPickUpLoot:1b}
召喚一個可以撿起戰利品的殭屍
Colors標籤(只對潛影貝):
/summon shulker ~ ~ ~ {Colors:15b}
召喚一個顏色為黑色的潛影貝
Potion/id/Count/Damage/tag/Potion/ownerName標籤(只對藥水實體):
/summon minecraft:potion ~ ~ ~ {Potion:{id:"minecraft:splash_potion",Count:1b,Damage:0,tag:{Potion:"minecraft:invisibility"}},ownerName:"遛遛"}
召喚一個實體隱形藥水,扔出去的人為"遛遛"
Particle/Duration/Radius標籤(只對範圍效果):
/summon minecraft:area_effect_cloud ~ ~1 ~ {Radius:1.0f,Particle:"flame",Duration:0}
召喚一個半徑為1,粒子效果為火焰,持續時間為0的範圍效果
Type標籤(只對船實體):
/summon boat ~ ~ ~ {Type:"acacia"}
召喚一個金合歡木船
Command/TraceOutPut標籤(只對命令方塊礦車):
/summon minecraft:commandblock_minecart ~ ~ ~ {TraceOutPut:1b,Command:"/summon zombie ~ ~1 ~"}
召喚一個命令方塊礦車,指令為/summon zombie ~ ~1 ~,並輸出指令命令方塊礦車需要啟用鐵軌來啟用
Offers/Recipes/maxUses/buy/buyB/sell/id/Count/Damage/tag/Inventory標籤(只對村民):
/summon villager ~ ~ ~ {Offers:{Recipes:[{maxUses:999999999,buy:{id:diamond,Count:1,Damage:0},sell:{id:diamond,Count:2,Damage:0}},{maxUses:999999999,buy:{id:emerald,Count:64,Damage:0},buyB:{id:emerald,Count:64,Damage:0},sell:{id:emerald,Count:1,Damage:0,tag:{ench:[{id:16,lvl:100}]}}}]},Inventory:[{Slot:0,id:stone,Count:1,Damage:0}]}
什麼用的話大家自己試一試就知道了最後的Inventory指的是村民的揹包,裡面放著一個石頭
NoBasePlate/ShowArms/Pose/RightArm/LeftArm/RightLeg/LeftLeg/Body標籤(只對盔甲架):
/summon armor_stand ~ ~ ~ {NoBasePlate:1b,ShowArms:1b,Pose:{RightArm:[0.0f,0.0f,0.0f],LeftArm:[0.0f,0.0f,0.0f],RightLeg:[0.0f,0.0f,0.0f],LeftLeg:[0.0f,0.0f,0.0f],Body:[0.0f,0.0f,0.0f]}}
召喚一個沒有底座(NoBasePlate),有手臂(ShowArms),造型的都為預設(Pose,你們也可以自己調)的盔甲架