"Pose *** #招式介紹 [(POES程式碼)]"
source 0
Start 16508 [(始動作)]
End 16549 [(末動作)]
EffectType 0 [(效果型別)]
EffectID Pos*** [(選用的例子特效)]
LoopStart 16508 [(迴圈始端)]
LoopEnd 16549 [(迴圈末端)]
link *** [(連續招式程式碼)]
Blend [(混合)]
Action [(攻擊動作)]
speed * [(動作速度)]
----------------------------------------------------------
Attack [(被哪些部位碰到作攻擊判定)]
bone = "bau Head(頭)","bau Spine1","bau Spine(背)",
"bau R UpperArm(右上臂)","bau R Forearm(右前臂)","bau R Hand(右手)",
"bau L UpperArm(左上臂)","bau L Forearm(左前臂)","bau L Hand(左手)",
"bad R Thigh(右大腿)","bad R Calf(右小腿)","bad R Foot(右腳)",
"bad L Thigh(左大腿)","bad L Calf(左小腿)","bad L Foot(左腳)", "weapon(武器)","effect(特效)""
Start 16527 [(判定起始動作)]
End 16529 [(判定終了動作)]
破防
AttackType 1 [(攻擊型別)0普通1破防]
同隊攻擊
CheckFriend 0 [ 同隊攻擊型別(0為不攻擊同隊,1為攻擊同隊)]
這就是所說的點穴
Defensevalue 0.5 [防守中招僵立時間(以秒為單位)]
同一樣是動作吧...
DefenseMove 8 [6打翻對手3把對手懸空8打飛對手5打的對手無力]
Targetvalue 0 [中招僵立時間]
打人一下會飛好遠
TargetMove 1.25 [中招移動距離]
(這就是打了他 他會做其他動作)
TargetPose 103 [中招後的動作]
TargetPoseFront 103 [中招後的動作]
TargetPoseBack 106 [中招後的動作]
TargetPoseLeft 105 [中招後的動作]
TargetPoseRight 104 [中招後的動作]
----------------------------------------------
Drag [(拖帶的顏色痕跡)]
Start 16525 [(使用效果的首動作)]
End 16535 [(使用效果的末動作)]
Time 0.01 [(持續時間)]
Color 255,64,64 [(顏色程式碼)]
}
NextPose [(下一個動作)]
{
Start 16519
End 16548
Time 0.25(到下一個動作的間隔時間)
--------------------------------------------------
忘記說了。是流星蝴蝶劍目錄裡面的pmodel資料夾裡面從p1.pos到p19.pos
"Pose *** #招式介紹 [(POES程式碼)]"
source 0
Start 16508 [(始動作)]
End 16549 [(末動作)]
EffectType 0 [(效果型別)]
EffectID Pos*** [(選用的例子特效)]
LoopStart 16508 [(迴圈始端)]
LoopEnd 16549 [(迴圈末端)]
link *** [(連續招式程式碼)]
Blend [(混合)]
Action [(攻擊動作)]
speed * [(動作速度)]
----------------------------------------------------------
Attack [(被哪些部位碰到作攻擊判定)]
bone = "bau Head(頭)","bau Spine1","bau Spine(背)",
"bau R UpperArm(右上臂)","bau R Forearm(右前臂)","bau R Hand(右手)",
"bau L UpperArm(左上臂)","bau L Forearm(左前臂)","bau L Hand(左手)",
"bad R Thigh(右大腿)","bad R Calf(右小腿)","bad R Foot(右腳)",
"bad L Thigh(左大腿)","bad L Calf(左小腿)","bad L Foot(左腳)", "weapon(武器)","effect(特效)""
----------------------------------------------------------
Start 16527 [(判定起始動作)]
End 16529 [(判定終了動作)]
破防
AttackType 1 [(攻擊型別)0普通1破防]
同隊攻擊
CheckFriend 0 [ 同隊攻擊型別(0為不攻擊同隊,1為攻擊同隊)]
這就是所說的點穴
Defensevalue 0.5 [防守中招僵立時間(以秒為單位)]
同一樣是動作吧...
DefenseMove 8 [6打翻對手3把對手懸空8打飛對手5打的對手無力]
這就是所說的點穴
Targetvalue 0 [中招僵立時間]
打人一下會飛好遠
TargetMove 1.25 [中招移動距離]
(這就是打了他 他會做其他動作)
TargetPose 103 [中招後的動作]
TargetPoseFront 103 [中招後的動作]
TargetPoseBack 106 [中招後的動作]
TargetPoseLeft 105 [中招後的動作]
TargetPoseRight 104 [中招後的動作]
----------------------------------------------
Drag [(拖帶的顏色痕跡)]
Start 16525 [(使用效果的首動作)]
End 16535 [(使用效果的末動作)]
Time 0.01 [(持續時間)]
Color 255,64,64 [(顏色程式碼)]
}
NextPose [(下一個動作)]
{
Start 16519
End 16548
Time 0.25(到下一個動作的間隔時間)
--------------------------------------------------
忘記說了。是流星蝴蝶劍目錄裡面的pmodel資料夾裡面從p1.pos到p19.pos