pose錘子的高度可以透過speed修改,將speed 1 改為0.5高度為原來兩倍~pmodel資料夾下.pos檔案裡有招式:以此為例,幀數為12293~12315 在速度為1的情況下,時間一定,假如此動作為運動狀態,那麼運動距離一定.當speed改為0.5,運動時間增加~距離增加~
錘大絕動作pose325~327 325是蹲,327是砸~
Pose 367 #脄
{
source 0
Start 12293
End 12316
EffectType 0
EffectID Pos367
Action
start 12293
end 12315
speed 1 ‘!!!!!!!!!!!!!!!!!!!!!!!!
}
Blend
Start 12316
Speed 1
Attack
bone = "bau Head","bau Spine1",
"bau Spine","bau R UpperArm",
"bau R Forearm","bau R Hand",
"bau L UpperArm","bau L Forearm",
"bau L Hand","bad R Thigh",
"bad R Calf","bad R Foot",
"bad L Thigh","bad L Calf",
"bad L Foot","weapon",
"effect"
End 12300
AttackType 0
CheckFriend 0
DefenseValue 0.2
DefenseMove 8
TargetValue 0.2
TargetMove 1
TargetPose 103
TargetPoseFront 103
TargetPoseBack 106
TargetPoseLeft 105
TargetPoseRight 104
pose錘子的高度可以透過speed修改,將speed 1 改為0.5高度為原來兩倍~pmodel資料夾下.pos檔案裡有招式:以此為例,幀數為12293~12315 在速度為1的情況下,時間一定,假如此動作為運動狀態,那麼運動距離一定.當speed改為0.5,運動時間增加~距離增加~
錘大絕動作pose325~327 325是蹲,327是砸~
Pose 367 #脄
{
source 0
Start 12293
End 12316
EffectType 0
EffectID Pos367
Action
{
start 12293
end 12315
speed 1 ‘!!!!!!!!!!!!!!!!!!!!!!!!
}
Blend
{
Start 12316
End 12316
Speed 1
}
Attack
{
bone = "bau Head","bau Spine1",
"bau Spine","bau R UpperArm",
"bau R Forearm","bau R Hand",
"bau L UpperArm","bau L Forearm",
"bau L Hand","bad R Thigh",
"bad R Calf","bad R Foot",
"bad L Thigh","bad L Calf",
"bad L Foot","weapon",
"effect"
Start 12293
End 12300
AttackType 0
CheckFriend 0
DefenseValue 0.2
DefenseMove 8
TargetValue 0.2
TargetMove 1
TargetPose 103
TargetPoseFront 103
TargetPoseBack 106
TargetPoseLeft 105
TargetPoseRight 104
}
}