ADVENTURER:
* Aim assistance is enabled.
可以使用輔助瞄準
* Enemies have lower health and damage.
敵人的血量和攻擊傷害較低
TOMB RAIDER:
* Aim assistance is disabled.
不能適應輔助瞄準
* Enemies have normal health and damage.
敵人的血量和攻擊傷害中等
SEASONED RAIDER:
不能使用輔助瞄準
* Health regeneration only occurs outside of combat.
戰鬥時不會回血
* Enemies have increased health, damage, and senses.
敵人的血量和攻擊傷害較高
SURVIVOR:
* Health regeneration is disabled.
不能回血
* More challenging enemy types will be present.
出現更多高階敵人
* Resources are more scarce and upgrades are more expensive.
資源補給稀缺,升級需要更多資源
* Using a camp requires resources.
使用營地有資源需求
注:不同難度還有一點差異,就是通常情況時物品/道路或解謎時的關鍵點高亮提示明顯程度會有不同
可以透過暫停選單到遊戲選項選單更換難度
但是生存難度只能選擇新遊戲從頭開始,一旦選定不能更改
ADVENTURER:
* Aim assistance is enabled.
可以使用輔助瞄準
* Enemies have lower health and damage.
敵人的血量和攻擊傷害較低
TOMB RAIDER:
* Aim assistance is disabled.
不能適應輔助瞄準
* Enemies have normal health and damage.
敵人的血量和攻擊傷害中等
SEASONED RAIDER:
* Aim assistance is disabled.
不能使用輔助瞄準
* Health regeneration only occurs outside of combat.
戰鬥時不會回血
* Enemies have increased health, damage, and senses.
敵人的血量和攻擊傷害較高
SURVIVOR:
* Aim assistance is disabled.
不能使用輔助瞄準
* Health regeneration is disabled.
不能回血
* Enemies have increased health, damage, and senses.
敵人的血量和攻擊傷害較高
* More challenging enemy types will be present.
出現更多高階敵人
* Resources are more scarce and upgrades are more expensive.
資源補給稀缺,升級需要更多資源
* Using a camp requires resources.
使用營地有資源需求
注:不同難度還有一點差異,就是通常情況時物品/道路或解謎時的關鍵點高亮提示明顯程度會有不同
可以透過暫停選單到遊戲選項選單更換難度
但是生存難度只能選擇新遊戲從頭開始,一旦選定不能更改