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  • 1 # NEW清風明月

    package 程式碼部分;

    import javax.swing.*;

    import java.awt.*;

    import java.awt.event.ActionEvent;

    import java.awt.event.ActionListener;

    import java.awt.event.KeyEvent;

    import java.awt.event.KeyListener;

    import java.util.Random;

    public class TestGamePanel extends JPanel implements KeyListener, ActionListener {

    //初始化人物座標

    int p1X;

    int p1Y;

    int p2X;

    int p2Y;

    boolean isStart = false; //遊戲是否開始

    boolean p1isFail = false; //遊戲是否失敗

    boolean p2isFail = false;

    String fx1; //左:L, 右:R, 上:U, 下:D

    String fx2;

    Timer timer = new Timer(50,this);//定時器

    //積分

    int p1score = 0;

    int p2score = 0;

    //蘋果

    int AppleX;

    int AppleY;

    //怪物

    int monster1X;

    int monster1Y;

    int monster2X;

    int monster2Y;

    int monster3X;

    int monster3Y;

    int monster4X;

    int monster4Y;

    int monster5X;

    int monster5Y;

    //隨機積分

    Random random = new Random();

    public TestGamePanel() {

    init();

    this.setFocusable(true);

    this.addKeyListener(this);

    timer.start();

    }

    //初始化

    public void init() {

    p1X = 25;

    p1Y = 150;

    p2X = 700;

    p2Y = 550;

    fx1 = "L";

    fx2 = "R";

    monster1X = 25*random.nextInt(28);

    monster1Y = 100 + 25*random.nextInt(18);

    monster2X = 25*random.nextInt(28);

    monster2Y = 100 + 25*random.nextInt(18);

    monster3X = 25*random.nextInt(28);

    monster3Y = 100 + 25*random.nextInt(18);

    monster4X = 25*random.nextInt(28);

    monster4Y = 100 + 25*random.nextInt(18);

    monster5X = 25*random.nextInt(28);

    monster5Y = 100 + 25*random.nextInt(18);

    AppleX = 25*random.nextInt(28);

    AppleY = 100 + 25*random.nextInt(18);

    add(kaishi);

    add(chongkai);

    guize.addActionListener(new ActionListener() {

    @Override

    public void actionPerformed(ActionEvent e) {

    new TestGameRule();

    }

    });

    }

    //遊戲功能按鈕

    JButton kaishi = new JButton("開始");

    JButton chongkai = new JButton("重新開始");

    JButton guize = new JButton("遊戲規則");

    //畫板

    @Override

    protected void paintComponent(Graphics g) {

    super.paintComponent(g);

    TestGameData.header.paintIcon(this,g,0,0);

    g.setColor(Color.CYAN);

    g.fillRect(0,100,780,520);

    //畫人物

    TestGameData.p1player1.paintIcon(this,g,p1X,p1Y);

    TestGameData.p2player1.paintIcon(this,g,p2X,p2Y);

    //畫得分

    g.setFont(new Font("華文彩雲",Font.BOLD,18)); //設定字型

    g.setColor(Color.RED);

    g.drawString("玩家1:" + p1score,20,20 );

    g.drawString("玩家2:" + p2score,680,20);

    //畫蘋果

    TestGameData.apple.paintIcon(this,g,AppleX,AppleY);

    //畫靜態怪物

    TestGameData.monster.paintIcon(this,g,monster1X,monster1Y);

    TestGameData.monster.paintIcon(this,g,monster2X,monster2Y);

    TestGameData.monster.paintIcon(this,g,monster3X,monster3Y);

    TestGameData.monster.paintIcon(this,g,monster4X,monster4Y);

    TestGameData.monster.paintIcon(this,g,monster5X,monster5Y);

    //遊戲提示,是否開始

    if(!isStart) {

    g.setColor(Color.BLACK);

    g.setFont(new Font("華文彩雲",Font.BOLD,30));

    g.drawString("請點選開始遊戲",300,300);

    }

    //遊戲結束提示,是否重新開始

    if(p2isFail || p1score == 15) {

    g.setColor(Color.RED);

    g.setFont(new Font("華文彩雲",Font.BOLD,30));

    g.drawString("玩家一獲勝,請點選重新開始遊戲",200,300);

    }

    if(p1isFail || p2score == 15) {

    g.setColor(Color.RED);

    g.setFont(new Font("華文彩雲",Font.BOLD,30));

    g.drawString("玩家二獲勝,請點選重新開始遊戲",200,300);

    }

    }

    //鍵盤監聽事件

    @Override

    public void keyPressed(KeyEvent e) {

    //控制人物走動

    //玩家1

    if(isStart == true && (p1isFail == false && p2isFail == false)) {

    if(e.getKeyCode() == KeyEvent.VK_D) {

    fx1 = "R";

    p1X += 25;

    if(p1X >= 750) {p1X = 750;}

    }

    else if(e.getKeyCode() == KeyEvent.VK_A) {

    fx1 = "L";

    p1X -= 25;

    if(p1X <= 0) {p1X = 0;}

    }

    else if(e.getKeyCode() == KeyEvent.VK_W) {

    fx1 = "U";

    p1Y -= 25;

    if(p1Y <= 100) {p1Y = 100;}

    }

    else if(e.getKeyCode() == KeyEvent.VK_S) {

    fx1 = "D";

    p1Y += 25;

    if(p1Y >= 600) {p1Y = 600;}

    }

    //玩家2

    if(e.getKeyCode() == KeyEvent.VK_RIGHT) {

    fx2 = "R";

    p2X += 25;

    if(p2X >= 750) {p2X = 750;}

    }

    else if(e.getKeyCode() == KeyEvent.VK_LEFT) {

    fx2 = "L";

    p2X -= 25;

    if(p2X <= 0) {p2X = 0;}

    }

    else if(e.getKeyCode() == KeyEvent.VK_UP) {

    fx2 = "U";

    p2Y -= 25;

    if(p2Y <= 100) {p2Y = 100;}

    }

    else if(e.getKeyCode() == KeyEvent.VK_DOWN) {

    fx2 = "D";

    p2Y += 25;

    if(p2Y >= 600) {p2Y = 600;}

    }

    }

    repaint();

    }

    @Override

    public void actionPerformed(ActionEvent e) {

    kaishi.addActionListener(new ActionListener() {

    @Override

    public void actionPerformed(ActionEvent e) {

    isStart = true;

    }

    });

    chongkai.addActionListener(new ActionListener() {

    @Override

    public void actionPerformed(ActionEvent e) {

    if(p1isFail) { p1isFail = !p1isFail; init(); }

    if(p2isFail) { p2isFail = !p2isFail; init(); }

    }

    });

    add(kaishi);

    add(chongkai);

    add(guize);

    if(isStart == true && (p1isFail == false && p2isFail == false)) {

    //讓人動起來

    if(fx1.equals("R")) {

    p1X += 25;

    if(p1X >= 750) { p1X = 750; }

    }

    if(fx1.equals("L")) {

    p1X -= 25;

    if(p1X <= 0) { p1X = 0; }

    }

    if(fx1.equals("U")) {

    p1Y -= 25;

    if(p1Y <= 100) { p1Y = 100; }

    }

    if(fx1.equals("D")) {

    p1Y += 25;

    if(p1Y >= 600) { p1Y = 600; }

    }

    if(fx2.equals("R")) {

    p2X += 25;

    if(p2X >= 750) { p2X = 750; }

    }

    if(fx2.equals("L")) {

    p2X -= 25;

    if(p2X <= 0) { p2X = 0; }

    }

    if(fx2.equals("U")) {

    p2Y -= 25;

    if(p2Y <= 100) { p2Y = 100; }

    }

    if(fx2.equals("D")) {

    p2Y += 25;

    if(p2Y >= 600) { p2Y = 600; }

    }

    //讓怪物動起來

    //怪物1

    int i = random.nextInt(4) + 1;

    if(i == 1) {

    monster1X += 5;

    if(monster1X >= 750) {monster1X = 750;}

    }

    if(i == 2) {

    monster1X -= 5;

    if(monster1X <= 0) {monster1X = 0;}

    }

    if(i == 3) {

    monster1Y += 5;

    if(monster1Y >= 600) {monster1Y = 600;}

    }

    if(i == 4) {

    monster1Y -= 5;

    if(monster1Y <= 100) {monster1Y = 100;}

    }

    //怪物2

    int j = random.nextInt(4) + 1;

    if(j == 1) {

    monster2X += 5;

    if(monster2X >= 750) {monster2X = 750;}

    }

    if(j == 2) {

    monster2X -= 5;

    if(monster2X <= 0) {monster2X = 0;}

    }

    if(j == 3) {

    monster2Y += 5;

    if(monster2Y >= 600) {monster2Y = 600;}

    }

    if(j == 4) {

    monster2Y -= 5;

    if(monster2Y <= 100) {monster2Y = 100;}

    }

    //怪物3

    int k = random.nextInt(4) + 1;

    if(k == 1) {

    monster3X += 5;

    if(monster3X >= 750) {monster3X = 750;}

    }

    if(k == 2) {

    monster3X -= 5;

    if(monster3X <= 0) {monster3X = 0;}

    }

    if(k == 3) {

    monster3Y += 5;

    if(monster3Y >= 600) {monster3Y = 600;}

    }

    if(k == 4) {

    monster3Y -= 5;

    if(monster3Y <= 100) {monster3Y = 100;}

    }

    //怪物4

    int n= random.nextInt(4) + 1;

    if(n == 1) {

    monster4X += 5;

    if(monster4X >= 750) {monster4X = 750;}

    }

    if(n == 2) {

    monster4X -= 5;

    if(monster4X <= 0) {monster4X = 0;}

    }

    if(n == 3) {

    monster4Y += 5;

    if(monster4Y >= 600) {monster4Y = 600;}

    }

    if(n == 4) {

    monster4Y -= 5;

    if(monster4Y <= 100) {monster4Y = 100;}

    }

    //怪物5

    int m = random.nextInt(4) + 1;

    if(m == 1) {

    monster5X += 5;

    if(monster5X >= 750) {monster5X = 750;}

    }

    if(m == 2) {

    monster5X -= 5;

    if(monster5X <= 0) {monster5X = 0;}

    }

    if(m == 3) {

    monster5Y += 5;

    if(monster5Y >= 600) {monster5Y = 600;}

    }

    if(m == 4) {

    monster5Y -= 5;

    if(monster5Y <= 100) {monster5Y = 100;}

    }

    //如果有玩家吃到食物

    if(p1X == AppleX && p1Y == AppleY) {

    p1score++;

    AppleX = 25*random.nextInt(28);

    AppleY = 100 + 25*random.nextInt(18);

    } else if(p2X == AppleX && p2Y == AppleY) {

    p2score++;

    AppleX = 25*random.nextInt(28);

    AppleY = 100 + 25*random.nextInt(18);

    }

    //如果有玩家碰到怪物,判定死亡,遊戲結束 後續有修改,暫用

    //怪物1死亡

    if(p1X >= monster1X -25 && p1X <= monster1X +25) {

    if(p1Y == monster1Y) { p1isFail = !p1isFail; p1score = p2score = 0;}

    }

    if(p1Y >= monster1Y -25 && p1Y <= monster1Y +25) {

    if(p1X == monster1X) { p1isFail = !p1isFail; p1score = p2score = 0;}

    }

    if(p2X >= monster1X -25 && p2X <= monster1X +25) {

    if(p2Y == monster1Y) { p2isFail = !p2isFail; p1score = p2score = 0;}

    }

    if(p2Y >= monster1Y -25 && p2Y <= monster1Y +25) {

    if(p2X == monster1X) { p2isFail = !p2isFail; p1score = p2score = 0;}

    }

    //怪物2死亡

    if(p1X >= monster2X -25 && p1X <= monster2X +25) {

    if(p1Y == monster2Y) { p1isFail = !p1isFail; p1score = p2score = 0;}

    }

    if(p1Y >= monster2Y -25 && p1Y <= monster2Y +25) {

    if(p1X == monster2X) { p1isFail = !p1isFail; p1score = p2score = 0;}

    }

    if(p2X >= monster2X -25 && p2X <= monster2X +25) {

    if(p2Y == monster2Y) { p2isFail = !p2isFail; p1score = p2score = 0;}

    }

    if(p2Y >= monster2Y -25 && p2Y <= monster2Y +25) {

    if(p2X == monster2X) { p2isFail = !p2isFail; p1score = p2score = 0;}

    }

    //怪物3死亡

    if(p1X >= monster3X -25 && p1X <= monster3X +25) {

    if(p1Y == monster3Y) { p1isFail = !p1isFail; p1score = p2score = 0;}

    }

    if(p1Y >= monster3Y -25 && p1Y <= monster3Y +25) {

    if(p1X == monster3X) { p1isFail = !p1isFail; p1score = p2score = 0;}

    }

    if(p2X >= monster3X -25 && p2X <= monster3X +25) {

    if(p2Y == monster3Y) { p2isFail = !p2isFail; p1score = p2score = 0;}

    }

    if(p2Y >= monster3Y -25 && p2Y <= monster3Y +25) {

    if(p2X == monster3X) { p2isFail = !p2isFail; p1score = p2score = 0;}

    }

    //怪物4死亡

    if(p1X >= monster4X -25 && p1X <= monster4X +25) {

    if(p1Y == monster4Y) { p1isFail = !p1isFail; p1score = p2score = 0;}

    }

    if(p1Y >= monster4Y -25 && p1Y <= monster4Y +25) {

    if(p1X == monster1X) { p1isFail = !p1isFail; p1score = p2score = 0;}

    }

    if(p2X >= monster4X -25 && p2X <= monster4X +25) {

    if(p2Y == monster4Y) { p2isFail = !p2isFail; p1score = p2score = 0;}

    }

    if(p2Y >= monster4Y -25 && p2Y <= monster4Y +25) {

    if(p2X == monster4X) { p2isFail = !p2isFail; p1score = p2score = 0;}

    }

    //怪物5死亡

    if(p1X >= monster5X -25 && p1X <= monster5X +25) {

    if(p1Y == monster5Y) { p1isFail = !p1isFail; p1score = p2score = 0;}

    }

    if(p1Y >= monster5Y -25 && p1Y <= monster5Y +25) {

    if(p1X == monster5X) { p1isFail = !p1isFail; p1score = p2score = 0;}

    }

    if(p2X >= monster5X -25 && p2X <= monster5X +25) {

    if(p2Y == monster5Y) { p2isFail = !p2isFail; p1score = p2score = 0;}

    }

    if(p2Y >= monster5Y -25 && p2Y <= monster5Y+25) {

    if(p2X == monster5X) { p2isFail = !p2isFail; p1score = p2score = 0;}

    }

    //如果有玩家達到指定積分,判定獲勝,遊戲結束

    if(p1score == 15) { p2isFail = !p2isFail; }

    if(p2score == 15) { p1isFail = !p1isFail; }

    repaint();

    }

    timer.start();

    }

    @Override

    public void keyTyped(KeyEvent e) {

    }

    @Override

    public void keyReleased(KeyEvent e) {

    }

    }

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