NPC是Non-Player Character的縮寫,是遊戲中一種角色型別,意思是非玩家角色,指的是遊戲中不受真人玩家操縱的遊戲角色,這個概念最早源於單機遊戲,後來這個概念逐漸被應用到其他遊戲領域中。
而非角色玩家的臺詞往往是由系統設定好的,也就是說,是固定的。玩家:“你在幹嘛”,NPC:“我在砍樹,真累啊,什麼時候才能結束啊”。玩家:“你吃飯了嗎?”,NPC:“我在砍樹,真累啊,什麼時候才能結束啊”。玩家:“.…..”。有時候,在一些特定場景下,你可以獲得一些有用的資訊,但是如果時間不對,就會出現剛剛那種情況,玩家一臉懵逼。所以,有時候,NPC是一個比較尷尬的存在,無法溝通。
遊戲裡有NPC,但現實沒有!
現實世界,人不是由程式設定而來,每個人都有自己的想法,都有著自己的獨特,人,是一種可以溝通的生物。我:“你在幹嘛‘’,他:“玩啊”,我:“你吃飯了嗎?”他:“吃了啊”。正是因為人是一種可溝通的生物,不是NPC啊,雖然現實世界也有很多的規則,但是現實世界不像遊戲世界。在遊戲世界裡,你必須要遵守遊戲規則,NPC無法溝通,自然也就無法變通,如果不按照遊戲規則·來,那麼你就遊戲失敗。現實世界同樣有很多的規則,我們也當然需要遵守,但是我們周圍的人並不是NPC,現實世界裡的人有一種人情味在裡面,有時候,我們由於某些原因不得不打破規則,但是我們周圍的人是可以交流的,我們的規則有可能能夠發生變化,只要你願意去交流。
我想表達的,是人與人之間既然可以交流,又不是NPC,為什麼要向過任務一樣的去跟我們周圍的人交流呢。在大學裡,肉眼可見,有很多人是把周圍一些人當做NPC去對待一般,而不是一個真正的人,就彷彿是過任務一般,說幾句客套話,每次我看到這樣的場景都挺扎心的,這客套話就感覺很生硬,我就挺討厭這種感覺的,明明大家都是真正的人,為什麼要以這種客套的方式活著呢?甚至於,現在的遊戲裡,NPC都在變得越來越人性化,但現實中的人們距離卻在逐漸疏遠,這或許跟個人的性格有關,也可能是我看法太片面了,但是這是我看到的很多地方都是這樣,我就想說一說,如果人們活的越來越NPC化,而NPC卻在活的越來越像人,這難道不諷刺嗎?
今天的我,在這裡,想說的,是一種呼籲,我很希望別人能把我當做一個人看待,而不是NPC,我只是為了你過任務的一個道具而已,不止是我,而是周圍的所有人,大家都不是NPC呀,為什麼要把話說的這麼僵硬呢。人之所以被稱作人,正是因為人是一個擁有羈絆的群體,我不想看到人與人之間的羈絆逐漸消失。少說點客套話吧,親,走點心好嗎,現實世界沒有NPC呀!
NPC is the abbreviation of Non-Player Character, is a role type in the game, meaning non-player characters, refers to the game characters that are not manipulated by real players in the game, this concept originated from single-player games. Later, the concept was gradually applied to other game fields.
Instead of character players' lines are often set by the system, that is, fixed. Player :" what are you doing ", NPC:" I am cutting trees, really tired ah, when can end ah ". Player :" did you eat ?" NPC:" I'm cutting down trees. I' m tired. When will it end ". Player :".....". Sometimes, in some specific scenarios, you can get some useful information, but if the time is wrong, there will be just that situation, the player is confused. As a result, sometimes, NPC is a more embarrassing existence, unable to communicate.
NPC, in the game but not in reality!
In the real world, people are not set by procedures, everyone has their own ideas, have their own unique, people, is a creature that can communicate. Me :" What are you doing ?" He :" Play !" I :" Did you eat ?" He :" eat it ". Because man is a communication creature, not a NPC, although the real world also has a lot of rules, but the real world is not like the game world. In the game world, you must follow the rules of the game, NPC can not communicate, naturally can not be flexible, if not in accordance with the rules of the game, then you fail the game. And the real world also has a lot of rules, and of course we have to follow them, but the people around us don't have a human feeling NPC, the people in the real world. Sometimes, we have to break the rules for some reason, but the people around us can communicate.
I want to express that since people can communicate, it is not why NPC, want to communicate with the people around us like a task. At college, the naked eye can see that many people treat some people around them as NPC, not as a real person, as if they had been on a mission, saying a few polite words. Every time I see such a scene, this cliche feels very stiff. I hate this feeling. live in this polite way? Now, even in the game, NPC are becoming more and more humanized, but the distance between people in reality is gradually estranged, which may be related to personal character, or I may be too one-sided, but this is what I see in many places. Isn't it ironic that if people live more and more NPC and more like people?
Today I, here, want to say, is a kind of appeal, I very much hope others can treat me as a person, not NPC, I just for your mission of a prop, not just me, but all around, everyone is not NPC ah, why say so stiff. People are called people because they are a group with fetters. I don't want to see the fetters disappear. Don't say some polite words, dear, walk snacks, the real world is not NPC ah!