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自動掃雷一般分為兩種,一種是讀取記憶體資料,而另一種是透過分析圖片獲得資料,並透過模擬滑鼠操作,這裡我用的是第二種方式。

一、準備工作1.掃雷遊戲

我是win10,沒有預設的掃雷,所以去掃雷網下載

http://www.saolei.net/BBS/

2.python 3

我的版本是 python 3.6.1

3.python的第三方庫

win32api,win32gui,win32con,Pillow,numpy,opencv

可透過 pip install --upgrade SomePackage 來進行安裝

注意:有的版本是下載pywin32,但是有的要把pywin32升級到最高並自動下載了pypiwin32,具體情況每個python版本可能都略有不同

我給出我的第三方庫和版本僅供參考

二、關鍵程式碼組成1.找到遊戲視窗與座標
#掃雷遊戲視窗  class_name = "TMain"  title_name = "Minesweeper Arbiter "  hwnd = win32gui.FindWindow(class_name, title_name)  #視窗座標  left = 0  top = 0  right = 0  bottom = 0  if hwnd:      print("找到視窗")      left, top, right, bottom = win32gui.GetWindowRect(hwnd)      #win32gui.SetForegroundWindow(hwnd)      print("視窗座標:")      print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom))  else:      print("未找到視窗") 
2.鎖定並抓取雷區影象
#鎖定雷區座標  #去除周圍功能按鈕以及多餘的介面  #具體的畫素值是透過QQ的截圖來判斷的  left += 15  top += 101  right -= 15  bottom -= 42  #抓取雷區影象  rect = (left, top, right, bottom)  img = ImageGrab.grab().crop(rect) 
3.各影象的RGBA值
#數字1-8 周圍雷數  #0 未被開啟  #ed 被開啟 空白  #hongqi 紅旗  #boom 普通雷  #boom_red 踩中的雷  rgba_ed = [(225, (192, 192, 192)), (31, (128, 128, 128))]  rgba_hongqi = [(54, (255, 255, 255)), (17, (255, 0, 0)), (109, (192, 192, 192)), (54, (128, 128, 128)), (22, (0, 0, 0))]  rgba_0 = [(54, (255, 255, 255)), (148, (192, 192, 192)), (54, (128, 128, 128))]  rgba_1 = [(185, (192, 192, 192)), (31, (128, 128, 128)), (40, (0, 0, 255))]  rgba_2 = [(160, (192, 192, 192)), (31, (128, 128, 128)), (65, (0, 128, 0))]  rgba_3 = [(62, (255, 0, 0)), (163, (192, 192, 192)), (31, (128, 128, 128))]  rgba_4 = [(169, (192, 192, 192)), (31, (128, 128, 128)), (56, (0, 0, 128))]  rgba_5 = [(70, (128, 0, 0)), (155, (192, 192, 192)), (31, (128, 128, 128))]  rgba_6 = [(153, (192, 192, 192)), (31, (128, 128, 128)), (72, (0, 128, 128))]  rgba_8 = [(149, (192, 192, 192)), (107, (128, 128, 128))]  rgba_boom = [(4, (255, 255, 255)), (144, (192, 192, 192)), (31, (128, 128, 128)), (77, (0, 0, 0))]  rgba_boom_red = [(4, (255, 255, 255)), (144, (255, 0, 0)), (31, (128, 128, 128)), (77, (0, 0, 0))] 
4.掃描雷區影象儲存至一個二維陣列map
#掃描雷區影象  def showmap():      img = ImageGrab.grab().crop(rect)      for y in range(blocks_y):          for x in range(blocks_x):              this_image = img.crop((x * block_width, y * block_height, (x + 1) * block_width, (y + 1) * block_height))              if this_image.getcolors() == rgba_0:                  map[y][x] = 0              elif this_image.getcolors() == rgba_1:                  map[y][x] = 1              elif this_image.getcolors() == rgba_2:                  map[y][x] = 2              elif this_image.getcolors() == rgba_3:                  map[y][x] = 3              elif this_image.getcolors() == rgba_4:                  map[y][x] = 4              elif this_image.getcolors() == rgba_5:                  map[y][x] = 5              elif this_image.getcolors() == rgba_6:                  map[y][x] = 6              elif this_image.getcolors() == rgba_8:                  map[y][x] = 8              elif this_image.getcolors() == rgba_ed:                  map[y][x] = -1              elif this_image.getcolors() == rgba_hongqi:                  map[y][x] = -4              elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red:                  global gameover                  gameover = 1                  break                  #sys.exit(0)              else:                  print("無法識別影象")                  print("座標")                  print((y,x))                  print("顏色")                  print(this_image.getcolors())                 sys.exit(0)      #print(map) 
5.掃雷演算法

這裡我採用的最基礎的演算法

1.首先點出一個點

原始碼

#插旗  def banner():      showmap()      for y in range(blocks_y):          for x in range(blocks_x):              if 1 <= map[y][x] and map[y][x] <= 5:                  boom_number = map[y][x]                  block_white = 0                  block_qi = 0                  for yy in range(y-1,y+2):                      for xx in range(x-1,x+2):                          if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                              if not (yy == y and xx == x):if map[yy][xx] == 0:                                      block_white += 1                                  elif map[yy][xx] == -4:                                      block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1, y + 2):                          for xx in range(x - 1, x + 2):                              if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                                  if not (yy == y and xx == x):                                      if map[yy][xx] == 0:                                          win32api.SetCursorPos([left+xx*block_width, top+yy*block_height])                                          win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0)                                          win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0)                                          showmap()   #點選白塊  def dig():      showmap()      iscluck = 0      for y in range(blocks_y):          for x in range(blocks_x):              if 1 <= map[y][x] and map[y][x] <= 5:                  boom_number = map[y][x]                  block_white = 0                  block_qi = 0                  for yy in range(y - 1, y + 2):                     for xx in range(x - 1, x + 2):                          if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                              if not (yy == y and xx == x):                                  if map[yy][xx] == 0:                                      block_white += 1                                  elif map[yy][xx] == -4:                                      block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1, y + 2):                          for xx in range(x - 1, x + 2):                              if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                                  if not(yy == y and xx == x):                                      if map[yy][xx] == 0:                                          win32api.SetCursorPos([left + xx * block_width, top + yy * block_height])                                          win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)                                          win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)                                          iscluck = 1      if iscluck == 0:          luck()  #隨機點選  def luck():      fl = 1      while(fl):          randomrandom_x = random.randint(0, blocks_x - 1)          randomrandom_y = random.randint(0, blocks_y - 1)          if(map[random_y][random_x] == 0):              win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height])              win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)              win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)              fl = 0  def gogo():      win32api.SetCursorPos([left, top])      win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)      win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)      showmap()      global gameover      while(1):          if(gameover == 0):              banner()              banner()              dig()          else:              gameover = 0              win32api.keybd_event(113, 0, 0, 0)              win32api.SetCursorPos([left, top])              win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)              win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)              showmap()  

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